home *** CD-ROM | disk | FTP | other *** search
- # CVS: Last edit by $Author: ebock $ on $Date: 2000/01/31 04:19:13 $
- # File: f_info.txt
-
-
- # This file is used to initialize the "lib/raw/f_info.raw" file, which is
- # used to initialize the "terrain feature" information for the Angband game.
-
- # Do not modify this file unless you know exactly what you are doing,
- # unless you wish to risk possible system crashes and broken savefiles.
-
- # After modifying this file, delete the "lib/raw/f_info.raw" file.
-
- # Note that the terrain feature are grouped into very regular groups,
- # such that each of the bits in the feature type conveys information.
-
- # Note that terrain feature zero contains the "darkness" picture.
-
- # === Understanding f_info.txt ===
-
- # N:serial number:terrain name
- # G:symbol:color
-
- # N' indicates the beginning of an entry. The serial number must
- # increase for each new item.
-
- # 'G' is for graphics - symbol and color. There are 16 colors, as
- # follows:
-
- # D - Black w - White s - Gray o - Orange
- # r - Red g - Green b - Blue u - Brown
- # d - Dark Gray W - Light Gray v - Violet y - Yellow
- # R - Light Red G - Light Green B - Light Blue U - Light Brown
-
-
- # Version stamp (required)
-
- V:2.8.1
-
-
- # 0x00 --> nothing
-
- N:0:nothing
- G: :w
-
-
- # 0x01 --> open floor
-
- N:1:open floor
- G:.:w
-
- # 0x02 --> invisible trap (drawn as open floor)
-
- N:2:invisible trap
- G:.:w
- M:1
-
- # 0x03 --> glyph of warding
-
- N:3:glyph of warding
- G:;:y
-
- # 0x04 --> open door
-
- N:4:open door
- G:':U
-
- # 0x05 --> broken door
-
- N:5:broken door
- G:':u
-
- # 0x06 --> up stairs (perm)
-
- N:6:up staircase
- G:<:w
-
- # 0x07 --> down stairs (perm)
-
- N:7:down staircase
- G:>:w
-
- N:8:quest entrance
- G:>:y
-
- N:9:quest exit
- G:<:y
-
- N:10:quest down level
- G:>:r
-
- N:11:quest up level
- G:<:r
-
- N:12:town exit
- G:>:g
-
- # 0x10 --> visible trap -- trap door
-
- N:16:trap door
- G:^:w
-
- # 0x11 --> visible trap -- open pit
-
- N:17:pit
- G:^:s
-
- # 0x12 --> visible trap -- spiked pit
-
- N:18:pit
- G:^:s
-
- # 0x13 --> visible trap -- poison pit
-
- N:19:pit
- G:^:s
-
- # 0x14 --> visible trap -- rune -- summon
-
- N:20:evil rune
- G:^:G
-
- # 0x15 --> visible trap -- rune -- teleport
-
- N:21:strange rune
- G:^:o
-
- # 0x16 --> visible trap -- spot -- fire
-
- N:22:discolored spot
- G:^:u
-
- # 0x17 --> visible trap -- spot -- acid
-
- N:23:discolored spot
- G:^:u
-
- # 0x18 --> visible trap -- dart -- slow
-
- N:24:dart trap
- G:^:r
-
- # 0x19 --> visible trap -- dart -- lose str
-
- N:25:dart trap
- G:^:r
-
- # 0x1A --> visible trap -- dart -- lose dex
-
- N:26:dart trap
- G:^:r
-
- # 0x1B --> visible trap -- dart -- lose con
-
- N:27:dart trap
- G:^:r
-
- # 0x1C --> visible trap -- gas -- blind
-
- N:28:gas trap
- G:^:g
-
- # 0x1D --> visible trap -- gas -- confuse
-
- N:29:gas trap
- G:^:g
-
- # 0x1E --> visible trap -- gas -- poison
-
- N:30:gas trap
- G:^:g
-
- # 0x1F --> visible trap -- gas -- sleep
-
- N:31:gas trap
- G:^:g
-
- # 0x2x --> locked door (power 0)
-
- N:32:door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 1)
-
- N:33:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 2)
-
- N:34:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 3)
-
- N:35:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 4)
-
- N:36:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 5)
-
- N:37:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 6)
-
- N:38:locked door
- G:+:U
- M:32
-
- # 0x2x --> locked door (power 7)
-
- N:39:locked door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 0)
-
- N:40:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 1)
-
- N:41:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 2)
-
- N:42:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 3)
-
- N:43:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 4)
-
- N:44:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 5)
-
- N:45:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 6)
-
- N:46:jammed door
- G:+:U
- M:32
-
- # 0x2x --> jammed door (power 7)
-
- N:47:jammed door
- G:+:U
- M:32
-
- # 0x30 --> secret door
-
- N:48:secret door
- G:#:w
- M:56
-
- # 0x31 --> rubble
-
- N:49:pile of rubble
- G:::w
-
- # 0x32 --> magma vein
-
- N:50:magma vein
- G:%:s
-
- # 0x33 --> quartz vein
-
- N:51:quartz vein
- G:%:w
-
- # 0x34 --> magma vein + treasure
-
- N:52:magma vein
- G:%:s
- M:50
-
- # 0x35 --> quartz vein + treasure
-
- N:53:quartz vein
- G:%:w
- M:51
-
- # 0x36 --> magma vein + known treasure
-
- N:54:magma vein with treasure
- G:*:o
-
- # 0x37 --> quartz vein + known treasure
-
- N:55:quartz vein with treasure
- G:*:o
-
- # 0x38 --> granite wall -- basic
-
- N:56:granite wall
- G:#:w
-
- # 0x39 --> granite wall -- inner
-
- N:57:granite wall
- G:#:w
- M:56
-
- # 0x3A --> granite wall -- outer
-
- N:58:granite wall
- G:#:w
- M:56
-
- # 0x3B --> granite wall -- solid
-
- N:59:granite wall
- G:#:w
- M:56
-
- # 0x3C --> permanent wall -- basic (perm)
-
- N:60:permanent wall
- G:#:w
-
- # 0x3D --> permanent wall -- inner (perm)
-
- N:61:permanent wall
- G:#:w
- M:60
-
- # 0x3E --> permanent wall -- outer (perm)
-
- N:62:permanent wall
- G:#:w
- M:60
-
- # 0x3F --> permanent wall -- solid (perm)
-
- N:63:permanent wall
- G:#:w
- M:60
-
- N:64:explosive rune
- G:*:R
-
- N:65:Pattern startpoint
- G:*:w
-
- N:66:section of the Pattern
- G:*:B
-
- N:67:section of the Pattern
- G:*:b
-
- N:68:section of the Pattern
- G:*:B
-
- N:69:section of the Pattern
- G:*:b
-
- N:70:section of the Pattern
- G:*:W
-
- N:71:section of the Pattern (discharged)
- G:*:W
-
- N:72:Pattern exit
- G:*:w
-
- N:73:corrupted section of the Pattern
- G:*:D
-
- # 0x4A --> shop -- general store (perm)
-
- N:74:General Store
- G:1:U
-
- # 0x4B --> shop -- armoury (perm)
-
- N:75:Armoury
- G:2:s
-
- # 0x4C --> shop -- weapon shop (perm)
-
- N:76:Weapon Smiths
- G:3:w
-
- # 0x4D --> shop -- temple (perm)
-
- N:77:Temple
- G:4:g
-
- # 0x4E --> shop -- alchemist (perm)
-
- N:78:Alchemy Shop
- G:5:b
-
- # 0x4F --> shop -- magic shop (perm)
-
- N:79:Magic Shop
- G:6:r
-
- # 0x50 --> shop -- black market (perm)
-
- N:80:Black Market
- G:7:D
-
- # 0x51 --> shop -- home (perm)
-
- N:81:Home
- G:8:y
-
- # 0x52 --> shop -- bookstore (perm)
-
- N:82:Bookstore
- G:9:o
-
- # 0x53 --> terrain -- deep water
-
- N:83:pool of deep water
- G:#:b
-
- N:84:stream of shallow water
- G:#:B
-
- N:85:pool of deep lava
- G:#:r
-
- N:86:stream of shallow lava
- G:#:U
-
- N:87:dark pit
- G:#:D
-
- N:88:dirt
- G:.:u
-
- N:89:patch of grass
- G:.:g
-
- N:90:compact rune
- G:^:D
-
- N:91:invisible wall
- G:.:w
- M:1
-
- N:96:tree
- G:#:G
-
- N:97:mountain chain
- G:^:U
-
- N:128:Building
- G:+:U
-
- N:129:Building
- G:+:U
-
- N:130:Building
- G:+:U
-
- N:131:Building
- G:+:U
-
- N:132:Building
- G:+:U
-
- N:133:Building
- G:+:U
-
- N:134:Building
- G:+:U
-
- N:135:Building
- G:+:o
-
- N:136:Building
- G:+:R
-
- N:137:Building
- G:+:G
-
- N:138:Building
- G:+:v
-
- N:139:Building
- G:+:u
-
- N:140:Building
- G:+:w
-
- N:141:Building
- G:+:B
-
- N:142:Building
- G:+:B
-
- N:143:Building
- G:+:B
-
- N:144:Building
- G:+:B
-
- N:145:Building
- G:+:B
-
- N:146:Building
- G:+:B
-
- N:147:Building
- G:+:B
-
- N:148:Building
- G:+:B
-
- N:149:Building
- G:+:B
-
- N:150:Building
- G:+:B
-
- N:151:Building
- G:+:B
-
- N:152:Building
- G:+:B
-
- N:153:Building
- G:+:B
-
- N:154:Building
- G:+:B
-
- N:155:Building
- G:+:B
-
- N:156:Building
- G:+:B
-
- N:157:Building
- G:+:B
-
- N:158:Building
- G:+:B
-
- N:159:Building
- G:+:B
-
-